Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/127565
Title: Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
Author: Yu, Insu
Mortensen, Jesper
Khanna, Pankaj
Spanlang, Bernhard
Slater, Mel
Keywords: Realitat virtual
Percepció visual
Virtual reality
Visual perception
Issue Date: Nov-2012
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Abstract: Does realistic lighting in an immersive VR application enhance presence - that is, the participants' feeling that they're actually in the scene and behaving accordingly? Part 1 of this study indicated that presence is more likely with real-time ray tracing than with ray casting. However, that research couldn't separate the effects of overall illumination quality from the dynamic effects of real-time shadows and reflections. In a new experiment, 20 people experienced a scene rendered with either global or local illumination. Both conditions included dynamically changing shadows and reflections. Illumination quality didn't affect presence, so the earlier result must have been caused by dynamic shadows and reflections. Nevertheless, global illumination did result in greater plausibility - that is, participants were more likely to respond as if the virtual events were real. These results indicate that global illumination does affect participant responses and is worth the effort.
Note: Versió postprint del document publicat a: https://doi.org/10.1109/MCG.2012.121
It is part of: IEEE Computer Graphics and Applications, 2012, vol. 32, num. 6, p. 36-45
URI: http://hdl.handle.net/2445/127565
Related resource: https://doi.org/10.1109/MCG.2012.121
ISSN: 0272-1716
Appears in Collections:Publicacions de projectes de recerca finançats per la UE
Articles publicats en revistes (Psicologia Clínica i Psicobiologia)

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