Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/141877
Title: Lessons learned from supplementing archaeological museum exhibitions with virtual reality
Author: Puig Puig, Anna
Rodríguez Santiago, Inmaculada
Arcos, Josep Ll.
Rodríguez-Aguilar, Juan A.
Cebrián, Sergi
Bogdanovych, Anton
Morera, Núria
Palomo, Antoni
Piqué, Raquel
Keywords: Realitat virtual
Arqueologia
Museus arqueològics
Ludificació
Visualització tridimensional
Virtual reality
Archaeology
Archaeological museums and collections
Gamification
Three-dimensional display systems
Issue Date: 29-Jul-2019
Publisher: Springer Verlag
Abstract: Archaeological excavations provide us with important clues about the past. Excavated artefacts represent an important connection to civilisations that no longer exist and help us understand some of their customs, traditions and common practices. With the help of academics and practitioners from various disciplines the results of archaeological excavations can be analysed and a body of knowledge about the corresponding society can be created and shared with members of the general public. Museums have traditionally served the purpose of communicating this knowledge and backing it up with the help of the excavated artefacts. Many museum visitors, however, find it difficult to develop a coherent understanding of the corresponding society only based on the artefacts and annotations showed in museums. Effective modern techniques that have high potential in helping museum visitors with better understanding of the past are 3D reconstruction and Virtual Reality. 3D reconstruction offers a cost effective way of recreating historical settlements in a computer-generated virtual environment, while Virtual Reality helps with immersing people into such environments and reaching a high degree of realism. With the help of these technologies it becomes possible to relive history, imagine yourself being a part of the reconstructed society and learn about its culture firsthand. The combination of 3D reconstruction and Virtual Reality \anton{represents} a very powerful learning tool, however this tool has been rarely used in a museum setting and its correct use has not been properly investigated. In this paper we present a study into using Virtual Reality in itinerant archaeological exhibitions. We discuss the lessons we have learned from developing an interactive Virtual Reality simulation of the Neolithic settlement of La Draga. These lessons feature our analysis of qualitative and quantitative feedback of museum visitors, as well as what we have learned from analysing their navigation and interaction patterns.
Note: Versió postprint del document publicat a: https://doi.org/10.1007/s10055-019-00391-z
It is part of: Virtual Reality, 2019, p. 1-16
URI: http://hdl.handle.net/2445/141877
Related resource: https://doi.org/10.1007/s10055-019-00391-z
ISSN: 1359-4338
Appears in Collections:Articles publicats en revistes (Matemàtiques i Informàtica)

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