Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/151018
Title: Cue-Elicited anxiety and alcohol craving as indicators of the validity of ALCO-VR software: A virtual reality study
Author: Ghita, Alexandra
Hernández Serrano, Olga
Fernández Ruiz, Yolanda
Monras, Miquel
Ortega, Lluisa
Mondon, Silvia
Teixidó López, Lídia
Gual, Antoni
Porras Garcia, Bruno
Ferrer, Marta (Ferrer García)
Gutiérrez Maldonado, José
Keywords: Realitat virtual
Consum d'alcohol
Assaigs clínics
Virtual reality
Drinking of alcoholic beverages
Clinical trials
Issue Date: 2-Aug-2019
Publisher: MDPI
Abstract: This study is part of a larger project aiming to develop a virtual reality (VR) software to be implemented as a clinical tool for patients diagnosed with alcohol use disorder (AUD). The study is based on previous research in which we identified factors that elicit craving for alcohol in a sample of AUD patients, and which led to the development of a virtual reality software to be used in cue exposure treatments of alcohol use disorder (ALCO-VR). The main objective of this study was to test the effectiveness of ALCO-VR to elicit cue-induced craving and anxiety responses among social drinkers (SD) and AUD patients. Our secondary objective was to explore which responses (cue-induced craving or anxiety) can best differentiate between AUD patients and the SD group. Method: Twenty-seven individuals (13 AUD patients and 14 SD) participated in this study after giving written informed consent. Their anxiety and alcohol craving levels were measured by different instruments at different stages of the procedure. The VR equipment consisted of Oculus Rift technology, and the software consisted of the ALCO-VR platform. Results: Our data indicate that the ALCO-VR software can elicit responses of anxiety and alcohol craving, especially in the group of AUD patients. The cue-induced anxiety response differentiated AUD patients and the SD group better than the cue-induced craving response. Conclusions: The general interest in applying new technologies to the assessment and treatment of mental health disorders has led to the development of immersive real-life simulations based on the advantages of VR technology. Our study concluded that the ALCO-VR software can elicit anxiety and craving responses and that cue-induced anxiety responses can distinguish between AUD and SD groups better than cue-induced craving. The data on craving and anxiety were assessed consistently by different instruments. In addition, we consider that ALCO-VR is able to ecologically assess cue-induced anxiety and alcohol craving levels during exposure to VR alcohol-related environments.
Note: Reproducció del document publicat a: https://doi.org/10.3390/jcm8081153
It is part of: Journal of Clinical Medicine, 2019, vol. 8, num. 8, p. 1153
URI: http://hdl.handle.net/2445/151018
Related resource: https://doi.org/10.3390/jcm8081153
ISSN: 2077-0383
Appears in Collections:Articles publicats en revistes (Psicologia Clínica i Psicobiologia)

Files in This Item:
File Description SizeFormat 
692137.pdf1.49 MBAdobe PDFView/Open


This item is licensed under a Creative Commons License Creative Commons