Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/33304
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dc.contributor.authorNormand, Jean-Marie-
dc.contributor.authorSánchez-Vives, María Victoria-
dc.contributor.authorWaechter, Christian-
dc.contributor.authorGiannopoulos, Elias-
dc.contributor.authorGrosswindhager, Bernhard-
dc.contributor.authorSpanlang, Bernhard-
dc.contributor.authorGuger, Christoph-
dc.contributor.authorKlinker, Gudrun-
dc.contributor.authorSrinivasan, Mandayam A.-
dc.contributor.authorSlater, Mel-
dc.date.accessioned2013-01-10T11:25:36Z-
dc.date.available2013-01-10T11:25:36Z-
dc.date.issued2012-10-31-
dc.identifier.issn1932-6203-
dc.identifier.urihttp://hdl.handle.net/2445/33304-
dc.description.abstractImmersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robotic device, and where typically participants have the sensation of being at the destination, with the ability to interact with entities there. In this paper, we show how to combine IVR and TO to allow a new class of application. The participant in the IVR is represented in the destination by a physical robot (TO) and simultaneously the remote place and entities within it are represented to the participant in the IVR. Hence, the IVR participant has a normal virtual reality experience, but where his or her actions and behaviour control the remote robot and can therefore have physical consequences. Here, we show how such a system can be deployed to allow a human and a rat to operate together, but the human interacting with the rat on a human scale, and the rat interacting with the human on the rat scale. The human is represented in a rat arena by a small robot that is slaved to the human"s movements, whereas the tracked rat is represented to the human in the virtual reality by a humanoid avatar. We describe the system and also a study that was designed to test whether humans can successfully play a game with the rat. The results show that the system functioned well and that the humans were able to interact with the rat to fulfil the tasks of the game. This system opens up the possibility of new applications in the life sciences involving participant observation of and interaction with animals but at human scale.eng
dc.format.extent10 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoengeng
dc.publisherPublic Library of Science (PLoS)-
dc.relationinfo:eu-repo/semantics/altIdentifier/doi/10.1371/journal.pone.0048331-
dc.relation.isformatofReproducció del document publicat a: http://dx.doi.org/10.1371/journal.pone.0048331-
dc.relation.ispartofPLoS One, 2012, vol. 7, num. 10, p. e48331-
dc.relation.urihttp://dx.doi.org/10.1371/journal.pone.0048331-
dc.rightscc-by (c) Normand, Jean Marie et al., 2012-
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es-
dc.subject.classificationRealitat virtualcat
dc.subject.otherVirtual realityeng
dc.subject.otherPercepció visualcat
dc.subject.otherRates (Animals de laboratori)cat
dc.subject.otherObservació (Psicologia)cat
dc.subject.otherVisual perceptioneng
dc.subject.otherRats as laboratory animalseng
dc.subject.otherObservation (Psychology)eng
dc.titleBeaming into the rat world: enabling real-time intereaction between rat and human each at their own scaleeng
dc.typeinfo:eu-repo/semantics/articleeng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.identifier.idgrec618301-
dc.date.updated2013-01-10T11:25:36Z-
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/248620/EU//BEAMING-
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/227985/EU//TRAVERSE-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesseng
Appears in Collections:Publicacions de projectes de recerca finançats per la UE
Articles publicats en revistes (Cognició, Desenvolupament i Psicologia de l'Educació)
Articles publicats en revistes (Psicologia Clínica i Psicobiologia)

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