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dc.contributor.advisorGarrido Ostermann, Lluís-
dc.contributor.authorBusqué Plaza, Albert-
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2013, Director: Luis Garrido Ostermanncat
dc.description.abstractIn this work we will develop an application to deform 3D models. To perform deformation, we implement mean value coordinates for closed triangular meshes algorithm. These models are sorrounded by a cage. To deform them, we stretch a cage's point interactively by using mouse. For displaying results and interact with model we will use free open source VTK library. In addition, we will add parallelism in GPU to certain parts of the code to try to improve performance using OpenCL framework.eng
dc.format.extent43 p.-
dc.rightsmemòria: cc-by-sa (c) Albert Busqué Plaza, 2013-
dc.rightscodi: GPL (c) Albert Busqué Plaza, 2013-
dc.subject.classificationVisualització tridimensionalcat
dc.subject.classificationVisió per ordinadorcat
dc.subject.classificationProcessament digital d'imatgescat
dc.subject.classificationTreballs de fi de graucat
dc.subject.otherThree-dimensional display systemseng
dc.subject.otherComputer visioneng
dc.subject.otherDigital image processingeng
dc.subject.otherComputer softwareeng
dc.subject.otherBachelor's thesiseng
dc.titleImplementació CPU/GPU d'una aplicació per a la deformació de models 3D amb Mean Value Coordinatescat
Appears in Collections:Treballs Finals de Grau (TFG) - Enginyeria Informàtica
Programari - Treballs de l'alumnat

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