Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/52803
Full metadata record
DC FieldValueLanguage
dc.contributor.authorPeña, Nonny de la-
dc.contributor.authorWeil, Peggy-
dc.contributor.authorLlobera, Joan-
dc.contributor.authorGiannopoulos, Elias-
dc.contributor.authorPomés Freixa, Ausiàs-
dc.contributor.authorSpanlang, Bernhard-
dc.contributor.authorFriedman, Doron-
dc.contributor.authorSánchez-Vives, María Victoria-
dc.contributor.authorSlater, Mel-
dc.date.accessioned2014-03-21T19:16:10Z-
dc.date.available2014-03-21T19:16:10Z-
dc.date.issued2010-01-01-
dc.identifier.issn1054-7460-
dc.identifier.urihttp://hdl.handle.net/2445/52803-
dc.description.abstractThis paper introduces the concept, and discusses the implications of Immersive Journalism, that is the production of news in a form in which people can gain first- 2 person experiences of the events or situation described in news stories. The fundamental idea of Immersive Journalism is to allow the participant, typically represented as a digital avatar, to actually enter a virtually recreated scenario representing the news story. The sense of presence obtained through an immersive system (whether a Cave, head-tracked head-mounted displays (HMD) and online virtual worlds, such as video games and online virtual worlds) affords the participant unprecedented access to the sights and sounds, and possibly feelings and emotions, that accompany the news. The paper surveys current approaches to interactive journalism and the theoretical background supporting claims regarding avatar experience in immersive systems. We also provide a specific demonstration: giving participants the experience of being in an interrogation room in an offshore prison. By both describing current approaches and demonstrating an immersive journalism experience, we open a new avenue for research into how presence can be utilized in the field of news and non-fiction. Keywords  Immersive journalism, journalism, interaction, virtual reality, presence, body ownership-
dc.format.extent11 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherThe MIT Press-
dc.relation.isformatofReproducció del document publicat a: 10.1162/PRES_a_00005-
dc.relation.ispartofPresence: Teleoperators and Virtual Environments, 2010, vol. 19, num. 4, p. 291-301-
dc.relation.urihttp://dx.doi.org/10.1162/PRES_a_00005-
dc.rights(c) Massachusetts Institute of Technology, 2010-
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)-
dc.subject.classificationPeriodisme-
dc.subject.classificationRealitat virtual-
dc.subject.otherJournalism-
dc.subject.otherVirtual reality-
dc.titleImmersive journalism: immersive virtual reality for the first-person experience of news-
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
dc.identifier.idgrec631348-
dc.date.updated2014-03-21T19:16:10Z-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
Appears in Collections:Articles publicats en revistes (Psicologia Clínica i Psicobiologia)

Files in This Item:
File Description SizeFormat 
631348.pdf816.82 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.