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dc.contributor.authorGiannopoulos, Elias-
dc.contributor.authorPomés Freixa, Ausiàs-
dc.contributor.authorSlater, Mel-
dc.description.abstractThis paper describes a simple low-cost approach to adding an element of haptic interaction within a virtual environment. Using off-the-shelf hardware and software we describe a simple setup that can be used to explore physically virtual objects in space. This setup comprises of a prototype glove with a number of vibrating actuators to provide the haptic feedback, a Kinect camera for the tracking of the user's hand and a virtual reality development environment. As proof of concept and to test the efficiency of the system as well as its potential applications, we developed a simple application where we created 4 different shapes within a virtual environment in order to try to explore them and guess their shape through touch alone.-
dc.format.extent6 p.-
dc.publisherIPI Press-
dc.relation.isformatofReproducció del document publicat a:
dc.relation.ispartofThe International Journal of Virtual Reality, 2012, vol. 11, num. 2, p. 19-24-
dc.rights(c) IPI Press, 2012-
dc.subject.classificationRealitat virtual-
dc.subject.classificationPercepció visual-
dc.subject.classificationSimulació per ordinador-
dc.subject.otherVirtual reality-
dc.subject.otherVisual perception-
dc.subject.otherComputer simulation-
dc.titleTouching the void: exploring virtual objects through a vibrotactile gloveeng
Appears in Collections:Articles publicats en revistes (Psicologia Clínica i Psicobiologia)

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