using UnityEngine;
using System.Collections;

public class JoiningBones : MonoBehaviour {




	// Use this for initialization
	void Start () {
		//GameObject armLet;
		//leg = (GameObject)Instantiate(Resources.Load("testbody.prefab"));

	//	Debug.Log ("Hello");

//		leg.transform.Translate(0, 0, 0);

		//GameObject body;
		//body = GameObject.Find ("body");
		//var bone = transform.Find ("body/Armature/arma/RightLeg");
		//leg.transform.parent = bone;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
