#version 150

in  vec4 vPosition;
in  vec4 vColor;
out vec4 color;

uniform mat4 model_view;
uniform mat4 projection;


void main()
{
    gl_Position = projection*model_view*vPosition;
    gl_Position = gl_Position/vPosition.w;

//    gl_PointSize = 1.0;

    color = vColor;
//    color.a = 1.0;

}
