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GameUtils

Functions

Nombre Descripción Parámetros Valor de retorno
make_mesh
Nombre Descripción
points vertices
normals normals for each vertex
uvs uv for each vertex
faces list of vertices forming faces
An array with the vertices from a model, and an array containing the faces
load_mesh
Nombre Descripción
filename File to load
An array with the vertices from a model, and an array containing the faces
make_colision_mesh
Nombre Descripción
vertices vertices
indices list of vertices for the faces
vertices, center and max distance from any vertex to the center
make_sprite Generates new sprite
Nombre Descripción
points (optional) points of the sprite in space
texture sprite texture
pixels_per_unit pixels per unit (default 32)
max_size max shape
pivot pivot
offset offset from the pivot
mesh data
sprite_frames_by_grid
Nombre Descripción
grid grid that generates the sprite sheet
a list of masks containing every sprite state
load_texture
Nombre Descripción
route route of the texture file
texture as a numpy array