Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/127565
Full metadata record
DC FieldValueLanguage
dc.contributor.authorYu, Insu-
dc.contributor.authorMortensen, Jesper-
dc.contributor.authorKhanna, Pankaj-
dc.contributor.authorSpanlang, Bernhard-
dc.contributor.authorSlater, Mel-
dc.date.accessioned2019-01-23T13:56:27Z-
dc.date.available2019-01-23T13:56:27Z-
dc.date.issued2012-11-
dc.identifier.issn0272-1716-
dc.identifier.urihttp://hdl.handle.net/2445/127565-
dc.description.abstractDoes realistic lighting in an immersive VR application enhance presence - that is, the participants' feeling that they're actually in the scene and behaving accordingly? Part 1 of this study indicated that presence is more likely with real-time ray tracing than with ray casting. However, that research couldn't separate the effects of overall illumination quality from the dynamic effects of real-time shadows and reflections. In a new experiment, 20 people experienced a scene rendered with either global or local illumination. Both conditions included dynamically changing shadows and reflections. Illumination quality didn't affect presence, so the earlier result must have been caused by dynamic shadows and reflections. Nevertheless, global illumination did result in greater plausibility - that is, participants were more likely to respond as if the virtual events were real. These results indicate that global illumination does affect participant responses and is worth the effort.-
dc.format.extent23 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)-
dc.relation.isformatofVersió postprint del document publicat a: https://doi.org/10.1109/MCG.2012.121-
dc.relation.ispartofIEEE Computer Graphics and Applications, 2012, vol. 32, num. 6, p. 36-45-
dc.relation.urihttps://doi.org/10.1109/MCG.2012.121-
dc.rights(c) Institute of Electrical and Electronics Engineers (IEEE), 2012-
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)-
dc.subject.classificationRealitat virtual-
dc.subject.classificationPercepció visual-
dc.subject.otherVirtual reality-
dc.subject.otherVisual perception-
dc.titleVisual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2-
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/acceptedVersion-
dc.identifier.idgrec634176-
dc.date.updated2019-01-23T13:56:27Z-
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/227985/EU//TRAVERSE-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
Appears in Collections:Publicacions de projectes de recerca finançats per la UE
Articles publicats en revistes (Psicologia Clínica i Psicobiologia)

Files in This Item:
File Description SizeFormat 
634176.pdf1.89 MBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.