Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/134577
Title: Model-free video game personalization for educational serious games
Author: Cebrián Gres, Sergi
Director/Tutor: Puertas i Prats, Eloi
Keywords: Jocs seriosos
Disseny de videojocs
Treballs de fi de màster
Intel·ligència artificial
Aprenentatge automàtic
Serious games
Video games design
Master's theses
Artificial intelligence
Machine learning
Issue Date: 3-Jul-2018
Abstract: [en] This MSc final project focuses on the problem of reconciling the fun aspect of an educational serious video game with its learning objective. For this, we propose bringing video game personalization to educational serious games in order to help players achieve their learning objectives by modifying the game environment dynamically in response to the player’s behavior. Most applications of video game personalization, however, require detailed models of the player using a lot of information that is often not practical or even possible to get from them. Despite the fact that reinforcement learning in the field of video games has mainly been used for playing, we believe that it is a valuable tool which we will use to achieve an adaptive environment without needing a model of the player. Specifically, we will use the Q-Learning technique to train an AI to help simulated players with simple behaviors fulfill learning objectives in a simplified version of the game. With a virtual reality archaeological educational serious game as our case study, we collected a lot of data and obtained insight into this problem. First, this project studies this data to then try to clearly formalize the problem and decide an appropriate approach. We will also use this data to cluster our players into four types to use for the simulations of different players. Lastly, we turn our attention in a way to evaluate the policies obtained from training and visualize them to better understand what was learned. We will also propose the best course of action when we do not yet know what type of player we are dealing with in a particular playthrough.
Note: Treballs finals del Màster de Fonaments de Ciència de Dades, Facultat de matemàtiques, Universitat de Barcelona, Any: 2018, Tutor: Eloi Puertas i Prats
URI: http://hdl.handle.net/2445/134577
Appears in Collections:Programari - Treballs de l'alumnat
Màster Oficial - Fonaments de la Ciència de Dades

Files in This Item:
File Description SizeFormat 
codi_font.zipCodi font36.46 MBzipView/Open
memoria.pdfMemòria11.97 MBAdobe PDFView/Open


This item is licensed under a Creative Commons License Creative Commons