Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/142417
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dc.contributor.advisorPuig Puig, Anna-
dc.contributor.authorGilabert Roca, Pere-
dc.date.accessioned2019-10-16T07:42:37Z-
dc.date.available2019-10-16T07:42:37Z-
dc.date.issued2019-01-30-
dc.identifier.urihttp://hdl.handle.net/2445/142417-
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2019, Director: Anna Puig Puigca
dc.description.abstract[en] Today, technology is evolving faster than ever. We are surrounded by in an endless number of new devices that try to recreate reality, and it is increasing, day by day, a more authentic immersion in game worlds. Virtual reality has recently experimented a boom and it does not look like this increasing trend is stopping any soon. It already has many different devices capable of using this technology and millions of consumers of this new reality all around the world. As you can imagine, the content visualized through the augmented reality glasses is not the same as the content that has been used for conventional computer games. This work proposes a set of metrics to objectively detect the quality of virtual reality images. To do this, a set of lighting techniques are implemented and afterwards analysed. Using these lighting techniques and generating a set of test images, we have been able to identify which visualization techniques are the most useful and well suited to be used in virtual reality.ca
dc.format.extent3 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoengca
dc.rights(c) Pere Gilabert Roca, 2019-
dc.sourceTreballs Finals de Grau (TFG) - Enginyeria Informàtica-
dc.subject.classificationRealitat virtualca
dc.subject.classificationRealitat augmentadaca
dc.subject.classificationProgramarica
dc.subject.classificationTreballs de fi de grauca
dc.subject.classificationEfectes especialsca
dc.subject.classificationVisualització (Informàtica)ca
dc.subject.otherVirtual realityen
dc.subject.otherAugmented realityen
dc.subject.otherComputer softwareen
dc.subject.otherSpecial effectsen
dc.subject.otherInformation display systemsen
dc.subject.otherBachelor's thesesen
dc.titleNPR shading evaluation on virtual realityca
dc.typeinfo:eu-repo/semantics/bachelorThesisca
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
Appears in Collections:Treballs Finals de Grau (TFG) - Enginyeria Informàtica

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