Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/154118
Full metadata record
DC FieldValueLanguage
dc.contributor.authorRovira, Aitor-
dc.contributor.authorSwapp, David-
dc.contributor.authorSouthern, Richard-
dc.contributor.authorJian J., Zhang-
dc.contributor.authorSlater, Mel-
dc.date.accessioned2020-03-26T15:32:50Z-
dc.date.available2020-03-26T15:32:50Z-
dc.date.issued2013-03-
dc.identifier.issn1359-4338-
dc.identifier.urihttp://hdl.handle.net/2445/154118-
dc.description.abstractThis paper describes the impact of display resolution and luminance on the responses of participants in a behavioral study that used a projection-based Immersive Virtual Reality System. The scenario was a virtual bar where participants witnessed a violent attack of one person on another due to an argument about support for a soccer club. The major response variable was the number of interventions made by participants. The study was between-groups with 10 participants in two groups pre-upgrade and post-upgrade, both in the same 4-screen Cave-like system. However, the post-upgrade group experienced the scenario with projectors that had a significantly higher level of resolution and luminance than those experienced by the pre-upgrade group. The results show that, other things being equal, the number of both verbal and physical interventions was greater amongst those in the post-upgrade group compared to the pre-upgrade group.-
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherSpringer Verlag-
dc.relation.isformatofVersió postprint del document publicat a: https://doi.org/10.1109/VR.2013.6549350-
dc.relation.ispartofVirtual Reality, 2013-
dc.relation.urihttps://doi.org/10.1109/VR.2013.6549350-
dc.rights(c) Springer Verlag, 2013-
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)-
dc.subject.classificationRealitat virtual-
dc.subject.classificationProjectors (Luminotècnia)-
dc.subject.otherVirtual reality-
dc.subject.otherFloodlights-
dc.titleThe impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality-
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/acceptedVersion-
dc.identifier.idgrec633505-
dc.date.updated2020-03-26T15:32:50Z-
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/215756/EU//MIMICS-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
Appears in Collections:Articles publicats en revistes (Psicologia Clínica i Psicobiologia)
Publicacions de projectes de recerca finançats per la UE

Files in This Item:
File Description SizeFormat 
633505.pdf416.94 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.