Please use this identifier to cite or link to this item:
Title: Jump and free fall! Memory, attention, and decision-making processes in an extreme sport
Author: Castellà, Judit
Boned, Jaume
Méndez Ulrich, Jorge Luis
Sanz Ruiz, Antoni
Keywords: Esports d'aventura
Esports extrems
Presa de decisions
Adventure sports
Extreme sports
Decision making
Issue Date: 21-May-2019
Publisher: Taylor and Francis
Abstract: In the present study, we explored the effects of high arousal on cognitive performance when facing a situation of risk. We also investigated how these effects are moderated by either positive or negative emotional states (valence). An ecological methodology was employed, and a field study was carried out in a real-life situation with 39 volunteer participants performing a bungee jumping activity and a control group of 39 participants. Arousal and valence were assessed with the Self-Assessment Manikin (SAM). Working memory capacity (reverse digit span), selective attention (Go/No-Go task) and decision-making (Iowa Gambling Task) were assessed at 3 time points: 30 min before the jump, immediately after the jump, and approximately 8 min after the onset of the previous phase. The results indicate that high arousal accompanied by high positive valence scores after jumping either improved performance or led to a lack of impairment in certain cognitive tasks. The Processing-Efficiency and the Broaden-and-Build theories are put forward to explain emotional moderation of cognitive performance in potentially life-threatening situations.
Note: Versió postprint del document publicat a:
It is part of: Cognition & Emotion, 2019, vol. 34, num. 2, p. 262-272
Related resource:
ISSN: 0269-9931
Appears in Collections:Articles publicats en revistes (Mètodes d'Investigació i Diagnòstic en Educació)

Files in This Item:
File Description SizeFormat 
704754.pdf1.69 MBAdobe PDFView/Open

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.