Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/182435
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dc.contributor.advisorRodríguez Santiago, Inmaculada-
dc.contributor.authorMora Bajén, Marı́a Elena-
dc.date.accessioned2022-01-18T11:57:35Z-
dc.date.available2022-01-18T11:57:35Z-
dc.date.issued2021-06-20-
dc.identifier.urihttp://hdl.handle.net/2445/182435-
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Inmaculada Rodríguez Santiagoca
dc.description.abstract[en] Even though it is still at its early stages, Procedural Content Generation is a field that has increasingly gained importance in the world of video games. This is due to its novel aspect and the implications it may have for the future of the gaming industry, since it is capable of responding to new scalability challenges and the players’ own demand. For this project a dungeon-like game named Infinity Dungeons has been created. In Infinity Dungeons the map, by mean of Binary Space Partitioning, as well as its content have been procedurally generated. The game consists of a large number of rooms connected by corridors where the player starts at one end of the dungeon and has to open the chest placed at the opposite end. The goal is to find the gem which is found within the aforementioned chest and, therefore, win the game. Afterwards, a second version of the game has been created, in which an adaptation, based on Bartle’s taxonomy, has been defined in order to offer each player a personalized experience according to their way of playing. Finally, a comparison between both versions has been carried out using actual user experiences.ca
dc.format.extent93 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isospaca
dc.rightsmemòria: cc-nc-nd (c) Marı́a Elena Mora Bajén, 2021-
dc.rightscodi: GPL (c) Marı́a Elena Mora Bajén, 2021-
dc.rights.urihttp://www.gnu.org/licenses/gpl-3.0.ca.html-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.sourceTreballs Finals de Grau (TFG) - Enginyeria Informàtica-
dc.subject.classificationDisseny de videojocsca
dc.subject.classificationAlgorismes computacionalsca
dc.subject.classificationProgramarica
dc.subject.classificationTreballs de fi de grauca
dc.subject.classificationComputació evolutivaca
dc.subject.otherVideo games designen
dc.subject.otherComputer algorithmsen
dc.subject.otherComputer softwareen
dc.subject.otherEvolutionary computationen
dc.subject.otherBachelor's thesesen
dc.titleInfinity Dungeons: generación procedimental y adaptación de un juego tipo dungeonca
dc.typeinfo:eu-repo/semantics/bachelorThesisca
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
Appears in Collections:Programari - Treballs de l'alumnat
Treballs Finals de Grau (TFG) - Enginyeria Informàtica

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