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https://hdl.handle.net/2445/182512
Title: | Making a video game for the Super Nintendo Entertainment System |
Author: | Lek Boada, Òscar |
Director/Tutor: | Rodrigues Sepúlveda Marques, Ricardo Jorge |
Keywords: | Disseny de videojocs Llenguatge d'assemblador (Llenguatge de programació) Programari Treballs de fi de grau Video games design Assembly languages (Electronic computers) Computer software Bachelor's theses |
Issue Date: | 20-Jun-2021 |
Abstract: | [en] This project showcases the full development of a video game for the Super Nintendo Entertainment System, a console released in the year 1990. The game itself is made of multiple smaller games that intend to showcase as many functionalities and quirks of the system as possible. The games themselves have been selected to provide a variety of options the players can choose from. These games include tic-tac-toe, a well-known, deterministic, simple game which became the target for the implementation of a simple AI; checkers, a more complex well-known, deterministic, strategy game; yacht dice, a strategy game with a prevalent element of randomness; tilecounter, a made-up game for this project, demanding reaction time and observation. |
Note: | Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Ricardo Jorge Rodrigues Sepúlveda Marques |
URI: | https://hdl.handle.net/2445/182512 |
Appears in Collections: | Programari - Treballs de l'alumnat Treballs Finals de Grau (TFG) - Enginyeria Informàtica |
Files in This Item:
File | Description | Size | Format | |
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codi.zip | Codi font | 44.98 kB | zip | View/Open |
tfg_oscar_lek_boada.pdf | Memòria | 1.28 MB | Adobe PDF | View/Open |
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