Please use this identifier to cite or link to this item: https://hdl.handle.net/2445/182707
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dc.contributor.authorFreire, Ismael T.-
dc.contributor.authorMoulin Frier, Clement-
dc.contributor.authorSanchez Fibla, Marti-
dc.contributor.authorArsiwalla, Xerxes D.-
dc.contributor.authorVerschure, Paul F. M. J.-
dc.date.accessioned2022-01-27T11:45:21Z-
dc.date.available2022-01-27T11:45:21Z-
dc.date.issued2020-06-22-
dc.identifier.issn1932-6203-
dc.identifier.urihttps://hdl.handle.net/2445/182707-
dc.description.abstractWhat is the role of real-time control and learning in the formation of social conventions? To answer this question, we propose a computational model that matches human behavioral data in a social decision-making game that was analyzed both in discrete-time and continuous-time setups. Furthermore, unlike previous approaches, our model takes into account the role of sensorimotor control loops in embodied decision-making scenarios. For this purpose, we introduce the Control-based Reinforcement Learning (CRL) model. CRL is grounded in the Distributed Adaptive Control (DAC) theory of mind and brain, where low-level sensorimotor control is modulated through perceptual and behavioral learning in a layered structure. CRL follows these principles by implementing a feedback control loop handling the agent's reactive behaviors (pre-wired reflexes), along with an Adaptive Layer that uses reinforcement learning to maximize long-term reward. We test our model in a multi-agent game-theoretic task in which coordination must be achieved to find an optimal solution. We show that CRL is able to reach human-level performance on standard game-theoretic metrics such as efficiency in acquiring rewards and fairness in reward distribution.-
dc.format.extent22 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherPublic Library of Science-
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1371/journal.pone.0234434-
dc.relation.ispartofPlos One, 2020, vol.15, num. 6, p. e0234434-
dc.relation.urihttps://doi.org/10.1371/journal.pone.0234434-
dc.rightscc by (c) Freire, Ismael T. et al., 2020-
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.sourceArticles publicats en revistes (Institut de Bioenginyeria de Catalunya (IBEC))-
dc.subject.classificationSimulació per ordinador-
dc.subject.classificationTeoria de jocs-
dc.subject.classificationConducta (Psicologia)-
dc.subject.classificationHuman behavior-
dc.subject.otherComputer simulation-
dc.subject.otherGame theory-
dc.titleModeling the formation of social conventions from embodied real-time interactions-
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
dc.date.updated2022-01-25T06:21:36Z-
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/820742/EU//HR-Recycler-
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/641321/EU//socSMCs-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
dc.identifier.idimarina6287992-
dc.identifier.pmid32569266-
Appears in Collections:Publicacions de projectes de recerca finançats per la UE
Articles publicats en revistes (Institut de Bioenginyeria de Catalunya (IBEC))

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