Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/187866
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dc.contributor.advisorPuig Puig, Anna-
dc.contributor.authorBarrio Morra, Francisco-
dc.date.accessioned2022-07-20T10:52:21Z-
dc.date.available2022-07-20T10:52:21Z-
dc.date.issued2021-06-20-
dc.identifier.urihttp://hdl.handle.net/2445/187866-
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Anna Puig Puigca
dc.description.abstract[en] Procedural Content Generation is the act of creating content by using a process instead of predefining it. This project proposes generating different terrain types in a procedural way, while letting a player move around it and explore it freely. This means that the terrain will be generated in real time as the player moves, and how it is generated will be affected by the player’s actions, and how they explore. The generation of this terrain has regions with different characteristics which make them have a specific appearance, with the transitions between them being quite seamless. The objective was to generate a terrain that was as close as possible to real terrain surfaces on Earth. The developed application lets explore a wide range of configurations regarding the PCG, getting very promising results in terms of player’s enjoyment.ca
dc.format.extent101 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoengca
dc.rightsmemòria: cc-nc-nd (c) Francisco Barrio Morra, 2021-
dc.rightscodi: GPL (c) Francisco Barrio Morra, 2021-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/-
dc.rights.urihttp://www.gnu.org/licenses/gpl-3.0.ca.html*
dc.sourceTreballs Finals de Grau (TFG) - Enginyeria Informàtica-
dc.subject.classificationDisseny de videojocsca
dc.subject.classificationAlgorismes computacionalsca
dc.subject.classificationProgramarica
dc.subject.classificationTreballs de fi de grauca
dc.subject.classificationVisualització tridimensionalca
dc.subject.otherVideo games designen
dc.subject.otherComputer algorithmsen
dc.subject.otherComputer softwareen
dc.subject.otherThree-dimensional display systemsen
dc.subject.otherBachelor's thesesen
dc.titleProcedural content generation for landscapesca
dc.typeinfo:eu-repo/semantics/bachelorThesisca
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
Appears in Collections:Treballs Finals de Grau (TFG) - Enginyeria Informàtica

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PCG.zipCodi font182.36 MBzipView/Open


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