Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/210820
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dc.contributor.advisorPuig Puig, Anna-
dc.contributor.authorTigri Valdivia, Antonio-
dc.date.accessioned2024-05-02T07:03:09Z-
dc.date.available2024-05-02T07:03:09Z-
dc.date.issued2024-06-15-
dc.identifier.urihttp://hdl.handle.net/2445/210820-
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2024, Director: Anna Puig Puigca
dc.description.abstract[en] The goal of this work is to study, develop, analyse and compare different techniques and methodologies to generate and visualize realistic landscapes in real time. These techniques will mainly follow the principles of procedural content generation, meaning the landscape will be generated pseudo-randomly and during run time. We need to emphasize the term pseudo-randomly since, as we will see in the work, procedural-generated content ultimately follows patterns, and we will try to use this pseudo-randomness in order to customize the landscapes. Landscapes will have terrain, plants, water and clouds. Terrain and plants will be generated using fractal techniques, and water and clouds will use different types of noise. The work includes mathematical foundations from the fields of Algebra and Geometry to formalize the processes of modelling, rendering and visualising scenes in Computer Graphics and from probability to understand how computers create the randomness used in procedural generation. This will enable us to formalize various techniques and methodologies, which will allow us to have a better understanding of how and why the techniques work.ca
dc.format.extent133 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoengca
dc.rightsmemòria: cc-nc-nd (c) Antonio Tigri Valdivia, 2024-
dc.rightscodi: GPL (c) Antonio Tigri Valdivia, 2024-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/-
dc.rights.urihttp://www.gnu.org/licenses/gpl-3.0.ca.html*
dc.sourceTreballs Finals de Grau (TFG) - Enginyeria Informàtica-
dc.subject.classificationPaisatgeca
dc.subject.classificationProcessament digital d'imatgesca
dc.subject.classificationInfografia en colorca
dc.subject.classificationReconeixement de formes (Informàtica)ca
dc.subject.classificationProgramarica
dc.subject.classificationTreballs de fi de grauca
dc.subject.otherLandscapeen
dc.subject.otherDigital image processingen
dc.subject.otherColor computer graphicsen
dc.subject.otherPattern recognition systemsen
dc.subject.otherComputer softwareen
dc.subject.otherBachelor's thesesen
dc.titleProcedural generation of landscapesca
dc.typeinfo:eu-repo/semantics/bachelorThesisca
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
Appears in Collections:Programari - Treballs de l'alumnat
Treballs Finals de Grau (TFG) - Enginyeria Informàtica
Treballs Finals de Grau (TFG) - Matemàtiques

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