Please use this identifier to cite or link to this item: https://hdl.handle.net/2445/219707
Full metadata record
DC FieldValueLanguage
dc.contributor.authorRosa Castillo, Antonio-
dc.contributor.authorGarcía Pañella, Oscar-
dc.contributor.authorRoselló Novella, Alba-
dc.contributor.authorMaestre González, Elena-
dc.contributor.authorPulpón Segura, Anna M.-
dc.contributor.authorIcart Isern, M. Teresa (Maria Teresa)-
dc.contributor.authorSolà Pola, Montserrat-
dc.date.accessioned2025-03-13T20:34:18Z-
dc.date.available2025-03-13T20:34:18Z-
dc.date.issued2023-07--
dc.identifier.issn1471-5953-
dc.identifier.urihttps://hdl.handle.net/2445/219707-
dc.description.abstractBackground: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year. Results: After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion: Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game.-
dc.format.extent6 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherElsevier-
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1016/j.nepr.2023.103656-
dc.relation.ispartofNurse Education In Practice, 2023, vol. 70-
dc.relation.urihttps://doi.org/10.1016/j.nepr.2023.103656-
dc.rightscc-by (c) Rosa Castillo, Antonio et al., 2023-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.sourceArticles publicats en revistes (Infermeria Fonamental i Clínica)-
dc.subject.classificationLudificació-
dc.subject.classificationEnsenyament de la infermeria-
dc.subject.classificationXarxes socials-
dc.subject.otherGamification-
dc.subject.otherNursing education-
dc.subject.otherSocial networks-
dc.titleThe effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study-
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
dc.identifier.idgrec736953-
dc.date.updated2025-03-13T20:34:18Z-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
dc.identifier.pmid37201264-
Appears in Collections:Articles publicats en revistes (Infermeria Fonamental i Clínica)

Files in This Item:
File Description SizeFormat 
821924.pdf926.2 kBAdobe PDFView/Open


This item is licensed under a Creative Commons License Creative Commons