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https://hdl.handle.net/2445/219707
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DC Field | Value | Language |
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dc.contributor.author | Rosa Castillo, Antonio | - |
dc.contributor.author | García Pañella, Oscar | - |
dc.contributor.author | Roselló Novella, Alba | - |
dc.contributor.author | Maestre González, Elena | - |
dc.contributor.author | Pulpón Segura, Anna M. | - |
dc.contributor.author | Icart Isern, M. Teresa (Maria Teresa) | - |
dc.contributor.author | Solà Pola, Montserrat | - |
dc.date.accessioned | 2025-03-13T20:34:18Z | - |
dc.date.available | 2025-03-13T20:34:18Z | - |
dc.date.issued | 2023-07- | - |
dc.identifier.issn | 1471-5953 | - |
dc.identifier.uri | https://hdl.handle.net/2445/219707 | - |
dc.description.abstract | Background: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year. Results: After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion: Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game. | - |
dc.format.extent | 6 p. | - |
dc.format.mimetype | application/pdf | - |
dc.language.iso | eng | - |
dc.publisher | Elsevier | - |
dc.relation.isformatof | Reproducció del document publicat a: https://doi.org/10.1016/j.nepr.2023.103656 | - |
dc.relation.ispartof | Nurse Education In Practice, 2023, vol. 70 | - |
dc.relation.uri | https://doi.org/10.1016/j.nepr.2023.103656 | - |
dc.rights | cc-by (c) Rosa Castillo, Antonio et al., 2023 | - |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | - |
dc.source | Articles publicats en revistes (Infermeria Fonamental i Clínica) | - |
dc.subject.classification | Ludificació | - |
dc.subject.classification | Ensenyament de la infermeria | - |
dc.subject.classification | Xarxes socials | - |
dc.subject.other | Gamification | - |
dc.subject.other | Nursing education | - |
dc.subject.other | Social networks | - |
dc.title | The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study | - |
dc.type | info:eu-repo/semantics/article | - |
dc.type | info:eu-repo/semantics/publishedVersion | - |
dc.identifier.idgrec | 736953 | - |
dc.date.updated | 2025-03-13T20:34:18Z | - |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | - |
dc.identifier.pmid | 37201264 | - |
Appears in Collections: | Articles publicats en revistes (Infermeria Fonamental i Clínica) |
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File | Description | Size | Format | |
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821924.pdf | 926.2 kB | Adobe PDF | View/Open |
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