Please use this identifier to cite or link to this item: https://hdl.handle.net/2445/221066
Title: Gamification for Teaching Integrated Circuit Processing in an Introductory VLSI Design Course
Author: Diéguez Barrientos, Àngel
Canals Gil, Joan
Moreno Martín, Sergio
Vilà i Arbonès, Anna Maria
Keywords: Disseny de circuits electrònics
Ludificació
Estratègies d'aprenentatge
Electronic circuit design
Gamification
Learning strategies
Issue Date: 22-Aug-2024
Publisher: MDPI
Abstract: Gamification is being incorporated into university classrooms due to its educational benefits for students learning, including encouraging student behavior and engagement, and consequently improving learning outcomes. Despite gamification being increasingly used in education, little has been developed related to Very-Large-Scale Integration (VLSI). In this article, we describe two different gamification experiences applied to integrated circuit processing and design in an introductory VLSI design course for Electronic Engineers. While gamification in universities is still not very mature and our experience spans only two academic years, we observed that, with the practice of gamifying part of our course, the topics treated in games were profoundly learned and the experience was very positive in every aspect of the teaching–learning process.
Note: Reproducció del document publicat a: https://doi.org/10.3390/educsci14080921
It is part of: Education Sciences, 2024, vol. 14, num.8
URI: https://hdl.handle.net/2445/221066
Related resource: https://doi.org/10.3390/educsci14080921
Appears in Collections:Articles publicats en revistes (Enginyeria Electrònica i Biomèdica)

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