Please use this identifier to cite or link to this item:
https://hdl.handle.net/2445/221066
Title: | Gamification for Teaching Integrated Circuit Processing in an Introductory VLSI Design Course |
Author: | Diéguez Barrientos, Àngel Canals Gil, Joan Moreno Martín, Sergio Vilà i Arbonès, Anna Maria |
Keywords: | Disseny de circuits electrònics Ludificació Estratègies d'aprenentatge Electronic circuit design Gamification Learning strategies |
Issue Date: | 22-Aug-2024 |
Publisher: | MDPI |
Abstract: | Gamification is being incorporated into university classrooms due to its educational benefits for students learning, including encouraging student behavior and engagement, and consequently improving learning outcomes. Despite gamification being increasingly used in education, little has been developed related to Very-Large-Scale Integration (VLSI). In this article, we describe two different gamification experiences applied to integrated circuit processing and design in an introductory VLSI design course for Electronic Engineers. While gamification in universities is still not very mature and our experience spans only two academic years, we observed that, with the practice of gamifying part of our course, the topics treated in games were profoundly learned and the experience was very positive in every aspect of the teaching–learning process. |
Note: | Reproducció del document publicat a: https://doi.org/10.3390/educsci14080921 |
It is part of: | Education Sciences, 2024, vol. 14, num.8 |
URI: | https://hdl.handle.net/2445/221066 |
Related resource: | https://doi.org/10.3390/educsci14080921 |
Appears in Collections: | Articles publicats en revistes (Enginyeria Electrònica i Biomèdica) |
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865827.pdf | 2.27 MB | Adobe PDF | View/Open |
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