Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/34511
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dc.contributor.authorQuera, Vicenç (Quera Jordana)-
dc.contributor.authorSalvador Beltrán, Francesc-
dc.contributor.authorDolado i Guivernau, Ruth-
dc.date.accessioned2013-04-10T17:42:14Z-
dc.date.available2013-04-10T17:42:14Z-
dc.date.issued2010-
dc.identifier.issn1460-7425-
dc.identifier.urihttp://hdl.handle.net/2445/34511-
dc.description.abstractWe have studied how leaders emerge in a group as a consequence of interactions among its members. We propose that leaders can emerge as a consequence of a self-organized process based on local rules of dyadic interactions among individuals. Flocks are an example of self-organized behaviour in a group and properties similar to those observed in flocks might also explain some of the dynamics and organization of human groups. We developed an agent-based model that generated flocks in a virtual world and implemented it in a multi-agent simulation computer program that computed indices at each time step of the simulation to quantify the degree to which a group moved in a coordinated way (index of flocking behaviour) and the degree to which specific individuals led the group (index of hierarchical leadership). We ran several series of simulations in order to test our model and determine how these indices behaved under specific agent and world conditions. We identified the agent, world property, and model parameters that made stable, compact flocks emerge, and explored possible environmental properties that predicted the probability of becoming a leader.-
dc.format.extent18 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherSimSoc Consortium-
dc.relation.isformatofReproducció del document publicat a: http://jasss.soc.surrey.ac.uk/13/2/8.html-
dc.relation.ispartofJasss-The Journal of Artificial Societies and Social Simulation, 2010, vol. 13, num. 2, p. 8-
dc.rights(c) SimSoc Consortium, 2010-
dc.sourceArticles publicats en revistes (Psicologia Social i Psicologia Quantitativa)-
dc.subject.classificationGrups socials-
dc.subject.classificationLideratge-
dc.subject.classificationMètodes de simulació-
dc.subject.otherSocial groups-
dc.subject.otherLeadership-
dc.subject.otherSimulation methods-
dc.titleFlocking behaviour: Agent-based simulation and hierarchical leadership.-
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
dc.identifier.idgrec577311-
dc.date.updated2013-04-10T17:42:14Z-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
Appears in Collections:Articles publicats en revistes (Psicologia Social i Psicologia Quantitativa)

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