Please use this identifier to cite or link to this item:
http://hdl.handle.net/2445/56664
Title: | Real-Time Global Illumination for VR Applications |
Author: | Mortensen, Jesper Yu, Insu Khanna, Pankaj Tecchia, Franco Marino, Giuseppe Spanlang, Bernhard Slater, Mel |
Keywords: | Realitat virtual Il·lusions òptiques Temps real (Informàtica) Virtual reality Optical illusions Real-time data processing |
Issue Date: | Dec-2008 |
Publisher: | Institute of Electrical and Electronics Engineers (IEEE) |
Abstract: | Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment. |
Note: | Reproducció del document publicat a: http://www0.cs.ucl.ac.uk/staff/i.yu/pub/Yu_IEEE_08.pdf; http://www0.cs.ucl.ac.uk/staff/i.yu/pub/Yu_IEEE_08.pdf |
It is part of: | IEEE Computer Graphics and Applications, 2008, p. 56-64 |
URI: | http://hdl.handle.net/2445/56664 |
ISSN: | 0272-1716 |
Appears in Collections: | Articles publicats en revistes (Psicologia Clínica i Psicobiologia) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
617015.pdf | 784.4 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.