# name
Videojuego adaptativo a diferentes tipos de jugador

# metadata.dc.description[].value
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Anna Puig Puig

# metadata.dc.description.abstract[].value
[en] Video games are a booming medium in which more and more young people spend their leisure time. Quality standards in the video game industry are constantly increasing, but there are still many players who struggle to find a game that is exactly what they need to have a good time. As gamers we do not always need the same from a video game and there are times when video games can be somewhat rigid.
The aim of this project is to design and develop a video game procedurally that is dynamically created based on the interests shown by the player to adapt to the player’s tastes in real time. To achieve this objective, it is essential to categorize the players in the six types of player of the HEXAD model and also take into account the monitoring of their interactions within the game. Mechanics associated with each type of player have been taken into account that will serve both to monitor the actions of the player and to allow the creation of a game more adapted to this.
The game is structured in floors with different rooms. Based on the analysis of the behavior of the player in the current floor and in the previous ones, we will assign a score to the player in relation to each of the six types of player mentioned previously. This score has been taken into account to procedurally generate the next floor trying to adapt it as much as possible to the player.

# metadata.dc.rights[].value
memòria: cc-nc-nd (c) Miguel Augusto March Piris, 2020

# metadata.dc.rights[].value
codi: GPL (c) Miguel Augusto March Piris, 2020

# metadata.dc.source[].value
Treballs Finals de Grau (TFG) - Enginyeria Informàtica

# metadata.dc.title[].value
Videojuego adaptativo a diferentes tipos de jugador