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Cross-fertilization of knowledge and technologies in collaborative research projects

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This paper aims to explore how the cross-fertilization of knowledge and technologies in EU-funded research projects, including serious games and gamification, is influenced by the following variables: multidisciplinarity, knowledge base and organizations (number and diversity). The interrelation of actors and projects form a network of innovation. The largest contribution to cross-fertilization comes from the multidisciplinary nature of projects and the previous knowledge and technology of actors. The analysis draws on the understanding of how consortia perform as an innovation network, what their outcomes are and what capabilities are needed to reap value.

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Journal of Knowledge Management, 2021, vol. 25, num.11, p. 34-59

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cc by (c) González-Piñero, Manel et al., 2021

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Articles publicats en revistes (Enginyeria Electrònica i Biomèdica)

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Fertilització creuada de coneixements i tecnologies

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Cross-fertilization of knowledge and technologies in collaborative research projects