# metadata.dc.description[].value
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2014, Director: Oriol Pujol Vila

# metadata.dc.description.abstract[].value
It has been many years since I have been a video game fanatic. I have often wonder how would it be
possible to create so many scenarios that are similar to the real world in a way that it would seem that you are watching a film while having fun playing. This was the reason why I decided to take this project.
In this project I have designed and developed big part of the models used in the game, like for
instance the different animations which was possible by using Blender, a modelling program. The use of Unity3D has allowed me to develop the different actions and interactions of the characters in the game.
The type of videogame that I finally chose was an isometric view RPG based on a ‘turn-based
combat’ system using the rules of the popular role game D&D. This game is set in a medieval fantasy world in which the different characters with different roles, controlled at the same time, cooperate with each other to accomplish the final objective of the game.
The modelling and programming development is explained in the various sections of this document.

# metadata.dc.rights[].value
memòria: cc-by-sa (c) Víctor Novo Rodríguez, 2014

# metadata.dc.rights[].value
codi: GPL (c) Víctor Novo Rodríguez, 2014

# metadata.dc.source[].value
Treballs Finals de Grau (TFG) - Enginyeria Informàtica