# metadata.dc.description[].value
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2015, Director: Anna Puig Puig

# metadata.dc.description.abstract[].value
In this project we will analyze, design and implement a version of the game Quake III
Arena using Unity 3D as a base platform. This videogame was released in 1999 and
nowadays is still a trend among the first-person shooter games.
During the progress of this project we will observe the different parts of a standard game
development. In our case, we will see the design, the character modeling with his textures
and the interaction of objects with their environment, also, we will work with an AI based
on a Behaviour Tree that will allow to a character to take decisions in certain points of
the game. This AI will have two kind of sensors capturing the state of players, this states will give the order to chase, attack or just patrol a zone until someone shows up. Finally, we will implement a scoreboard that will represent the current information about the actual players inside the level.
Developing Quake III in Unity give us certain advantages respect the way we work with
physics, models and textures or even with the object interaction. This objects will
communicate each other through contact, this contact will provide information or even
change their properties. Also, we will develop some models and textures using Blender,
a Free Open Source application used for 3D modeling and texturing which allow us to
import natively to Unity.
Every component of the game will be developed in a flexible and structured manner, so
this project could be easily extended in future adaptations and extensions.

# metadata.dc.rights[].value
memòria: cc-by-nc-sa (c) Alfonso Mestres Muñoz, 2015

# metadata.dc.rights[].value
codi: GPL (c) Alfonso Mestres Muñoz, 2015

# metadata.dc.source[].value
Treballs Finals de Grau (TFG) - Enginyeria Informàtica