# name
Controlling and Assisting Activities in Social Virtual Worlds

# metadata.dc.description.abstract[].value
Since its beginning, web technology has advanced from a text-based to a visual-based
interaction. This evolution has been facilitated by both high speed internet connections and
PC's graphical power. Virtual world (VW) technology began as standalone applications
(e.g.. virtual simulations) but soon evolved into web-based applications. Nowadays, home
users for entertainment and wide-spread enterprises or institutions for business can exploit
virtual worlds to develop remote activities between friends, employees, clients, teachers or
students (Sherman, 2002). Then, virtual worlds have clear applications in e-governance, elearning
and e-commerce, and therefore it is mandatory to study mechanisms ensuring the
assistance and the control of activities taking place in these applications...

# metadata.dc.relation.ispartof[].value
Chapter 2 in: Usmani, Zeeshan-Ul-Hassan. 2010x. Web Intelligence and Intelligent Agents. IntechOpen. ISBN: 978-953-7619-85-5. DOI: 10.5772/179. pp: 13-26.

# metadata.dc.rights[].value
cc by-sa (c) Rodríguez Santiago, Inmaculada et al., 2010

# metadata.dc.source[].value
Llibres / Capítols de llibre (Matemàtiques i Informàtica)

# metadata.dc.title[].value
Controlling and Assisting Activities in Social Virtual Worlds