# metadata.dc.description[].value
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2013, Director: Oriol Pujol Vila

# metadata.dc.description.abstract[].value
The gaming industry is getting bigger and the size of projects are constantly growing, requiring the work of many people in various fields to offer the player the best gaming experience possible. Among other things, the interest of the project is to understand the development stages of a game and all that this implies for increasing my knowledge on these and its operation, as has always interested me and I would like to work in the future.
As I do not have the resources of time and staff, I will work with an agile development standard known as scrum methodology which is based on sprints with fixed time periods in which they prioritize a number of tasks and you get a beta version stable and terminated. In this way we will not know the level of development reached at the end of work but it will be finished.
The aim of this work is to develop a demo that can be played fluently, where you control a knight and we will beat that is known in the game as an area boss (a dragon) which is stronger than regular enemies. To do this work I used a game engine called unity which provides a number of tools to facilitate development.

# metadata.dc.rights[].value
memòria: cc-by-sa (c) José Antonio Cid Montero, 2013

# metadata.dc.rights[].value
codi: GPL (c) José Antonio Cid Montero, 2013

# metadata.dc.source[].value
Treballs Finals de Grau (TFG) - Enginyeria Informàtica