# name
The Effect of franchising on the competitive balance in esports

# metadata.dc.description[].value
Treballs Finals del Màster d'Economia, Facultat d'Economia i Empresa, Universitat de Barcelona. Curs: 2021-2022, Tutor: FranÇois Cohen

# metadata.dc.description.abstract[].value
I analyse the impact of a change in league system from a non-franchised structure with relegation and promotion to a franchised structure without relegation and promotion on the competitive balance in eSports. Using player level data I find that the probability of
competing for players has diminished significantly. The reason for this is that the change in
the league format made it more likely for new players to enter into the competition. This
suggests that the overall level of play has increased as bad players are being wedged out and only the high performing players remain. Lastly, using the standard deviation of wins, a common competitive balance estimator, I find that the competitive balance has decreased after the treatment. Since there is an increase in new player talent, the distortion in the competitive balance implies that the already successful teams are investing more into new talent compared to unsuccessful teams.

# metadata.dc.title[].value
The Effect of franchising on the competitive balance in esports