# name
Gamification and memes for grammar learning purposes: A cross-curricular experience

# metadata.dc.relation.ispartof[].value
Paper presentation: JALTCALL 2022.  June 17th -19th, 2022. Japan (online). Playful CALL: Exploring the Intersection of Games and Technology in Language Education.

# metadata.dc.rights[].value
cc by-nc-nd (c)Suárez, Maria del Mar et al., 2022

# metadata.dc.source[].value
Comunicacions a congressos (Educació Lingüística, Científica i Matemàtica)

# metadata.dc.title[].value
Gamification and memes for grammar learning purposes: A cross-curricular experience