Rodrigues Sepúlveda Marques, Ricardo JorgeCampos Aicart, Àlex2022-09-012022-09-012021-01-24https://hdl.handle.net/2445/188548Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Ricardo Jorge Rodrigues Sepúlveda Marques[en] Nowadays, we are surrounded by computer generated images. Some examples may be: Furniture catalogs, video games, cinema... These images have evolved into what today is called Photorealistic Rendering, which is one of the most important topics in Computer Graphics. This project implements one photorealistic rendering algorithm called Irradiance Caching and compares it with another one called Path Tracing. Furthermore, it will showcase the differences between both of them and compare their execution times as well. The main goal is to program an Irradiance Caching algorithm in the ray tracer more efficient than the Path Tracing algorithm, maintaining the image quality as much as possible.58 p.application/pdfspamemòria: cc-nc-nd (c) Àlex Campos Aicart, 2022codi: GPL (c) Àlex Campos Aicart, 2022http://creativecommons.org/licenses/by-nc-nd/3.0/es/http://www.gnu.org/licenses/gpl-3.0.ca.htmlVisualització tridimensionalAlgorismes computacionalsProgramariTreballs de fi de grauInfografiaThree-dimensional display systemsComputer algorithmsComputer softwareComputer graphicsBachelor's thesesRenderizado fotorrealista con Irradiance Cachinginfo:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/openAccess