Lecuyer, AnatoleLotte, FabienReilly, Richard B.Leeb, RobertHirose, MichitakaSlater, Mel2015-05-122015-05-1220080018-9162https://hdl.handle.net/2445/65513Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.7 p.application/pdfeng(c) Institute of Electrical and Electronics Engineers (IEEE), 2008CervellRealitat virtualVideojocsVisualització tridimensionalBrainVirtual realityVideo gamesThree-dimensional display systemsBrain-Computer Interfaces, Virtual Reality, and Videogamesinfo:eu-repo/semantics/article6170202015-05-12info:eu-repo/semantics/openAccess