Dantí, FrancescRivero Martínez, Daniel2018-01-182018-01-182017-01-26https://hdl.handle.net/2445/119104Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2017, Director: Francesc DantíWith this project I wanted to capture the interest I've had my whole life, and the knowledge acquired during my studies in computer engineering, by the development from scratch of a video game. The developed video game belongs to the genre of platform games and has a 2.5D perspective, i.e., used graphics are 3-dimensional but the gameplay is limited to 2 dimensions. To do this I used the Unity game engine and the C Sharp programming language, and the 3D graphics software Blender for the design of the graphic elements used in the video game.42 p.application/pdfspamemòria: cc-by-nc-sa (c) Daniel Rivero Martínez, 2017codi: GPL (c) Daniel Rivero Martínez, 2017http://creativecommons.org/licenses/by-sa/3.0/eshttp://www.gnu.org/licenses/gpl-3.0.ca.htmlDisseny de videojocsVisualització tridimensionalProgramariTreballs de fi de grauVideo games designThree-dimensional display systemsComputer softwareBachelor's thesesDesarrollo de un videojuego 2.5D con Unityinfo:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/openAccess