Rosa Castillo, AntonioGarcía Pañella, OscarRoselló Novella, AlbaMaestre González, ElenaPulpón Segura, Anna M.Icart Isern, M. Teresa (Maria Teresa)Solà Pola, Montserrat2025-03-132025-03-132023-071471-5953https://hdl.handle.net/2445/219707Background: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year. Results: After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion: Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game.6 p.application/pdfengcc-by (c) Rosa Castillo, Antonio et al., 2023https://creativecommons.org/licenses/by/4.0/LudificacióEnsenyament de la infermeriaXarxes socialsGamificationNursing educationSocial networksThe effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental studyinfo:eu-repo/semantics/article7369532025-03-13info:eu-repo/semantics/openAccess37201264