Rodrigues Sepúlveda Marques, Ricardo JorgeLek Boada, Òscar2022-01-202022-01-202021-06-20https://hdl.handle.net/2445/182512Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Ricardo Jorge Rodrigues Sepúlveda Marques[en] This project showcases the full development of a video game for the Super Nintendo Entertainment System, a console released in the year 1990. The game itself is made of multiple smaller games that intend to showcase as many functionalities and quirks of the system as possible. The games themselves have been selected to provide a variety of options the players can choose from. These games include tic-tac-toe, a well-known, deterministic, simple game which became the target for the implementation of a simple AI; checkers, a more complex well-known, deterministic, strategy game; yacht dice, a strategy game with a prevalent element of randomness; tilecounter, a made-up game for this project, demanding reaction time and observation.40 p.application/pdfengmemòria: cc-nc-nd (c) Òscar Lek Boada, 2021codi: GPL (c) Òscar Lek Boada, 2021http://creativecommons.org/licenses/by-nc-nd/3.0/es/http://www.gnu.org/licenses/gpl-3.0.ca.htmlDisseny de videojocsLlenguatge d'assemblador (Llenguatge de programació)ProgramariTreballs de fi de grauVideo games designAssembly languages (Electronic computers)Computer softwareBachelor's thesesMaking a video game for the Super Nintendo Entertainment Systeminfo:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/openAccess