Mortensen, JesperYu, InsuKhanna, PankajTecchia, FrancoMarino, GiuseppeSpanlang, BernhardSlater, Mel2014-09-032014-09-032008-120272-1716https://hdl.handle.net/2445/56664Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment.9 p.application/pdfeng(c) Institute of Electrical and Electronics Engineers (IEEE), 2008Realitat virtualIl·lusions òptiquesTemps real (Informàtica)Virtual realityOptical illusionsReal-time data processingReal-Time Global Illumination for VR Applicationsinfo:eu-repo/semantics/article6170152014-09-03info:eu-repo/semantics/openAccess