Cristina Lopez-MayanViana Arnalot, Itziar2024-03-272024-03-272023https://hdl.handle.net/2445/209263Treballs Finals del Grau d'Economia, Facultat d'Economia i Empresa, Universitat de Barcelona, Curs: 2022-2023, Tutor: Cristina Lopez-MayanThe sudden shift from in-person to online education due to COVID-19 school closures exposed adolescents to a higher likelihood of initiating or increasing engagement in gambling and video gaming. The objective of this study is to examine the impact of the COVID-19 pandemic on the prevalence of gambling and video games among adolescents in Spain. The Spanish School Survey on Drug Use for students aged 14-18 years is used, analysing two waves of data: one before the pandemic outbreak and one after. The results show that the prevalence of video game and esports-related behaviours increased. On the other hand, gambling activities decreased considerably with a great disparity between online and offline modalities. To estimate the causal effect of the pandemic, a regression is performed showing that COVID-19 had a different effect on teenagers based on their age and gender.61 p.application/pdfengcc-by-nc-nd (c) Viana Arnalot, 2023http://creativecommons.org/licenses/by-nc-nd/3.0/es/COVID-19EspanyaJocs d'atzarTreballs de fi de grauCOVID-19SpainGamblingBachelor's thesesWhat is the impact of the covid-19 pandemic on the prevalence og gambling and video gaming among adolescents in Spain?info:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/openAccess