Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/182435
Title: Infinity Dungeons: generación procedimental y adaptación de un juego tipo dungeon
Author: Mora Bajén, Marı́a Elena
Director/Tutor: Rodríguez Santiago, Inmaculada
Keywords: Disseny de videojocs
Algorismes computacionals
Programari
Treballs de fi de grau
Computació evolutiva
Video games design
Computer algorithms
Computer software
Evolutionary computation
Bachelor's theses
Issue Date: 20-Jun-2021
Abstract: [en] Even though it is still at its early stages, Procedural Content Generation is a field that has increasingly gained importance in the world of video games. This is due to its novel aspect and the implications it may have for the future of the gaming industry, since it is capable of responding to new scalability challenges and the players’ own demand. For this project a dungeon-like game named Infinity Dungeons has been created. In Infinity Dungeons the map, by mean of Binary Space Partitioning, as well as its content have been procedurally generated. The game consists of a large number of rooms connected by corridors where the player starts at one end of the dungeon and has to open the chest placed at the opposite end. The goal is to find the gem which is found within the aforementioned chest and, therefore, win the game. Afterwards, a second version of the game has been created, in which an adaptation, based on Bartle’s taxonomy, has been defined in order to offer each player a personalized experience according to their way of playing. Finally, a comparison between both versions has been carried out using actual user experiences.
Note: Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Inmaculada Rodríguez Santiago
URI: http://hdl.handle.net/2445/182435
Appears in Collections:Treballs Finals de Grau (TFG) - Enginyeria Informàtica
Programari - Treballs de l'alumnat

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