Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/186767
Full metadata record
DC FieldValueLanguage
dc.contributor.authorSerra, Judit-
dc.contributor.authorGilabert Guerrero, Roger-
dc.date.accessioned2022-06-17T12:43:06Z-
dc.date.available2022-06-17T12:43:06Z-
dc.date.issued2021-06-10-
dc.identifier.issn0007-1013-
dc.identifier.urihttp://hdl.handle.net/2445/186767-
dc.description.abstractRecent years have seen a surge of calls for personalization of education. Automatised adaptivity in serious games has been advocated as a potential instantiation of such calls. Yet little is known about the extent to which personalised learning through automatised adaptivity poses an advantage for language learning over generalised teacher-led sequencing in digital, game-based learning environments. The goal of this paper is to address this question by comparing the learning outcomes in reading accuracy and fluency of didactic sequences designed by EFL teachers or by an adaptive algorithm. A total of 67 participants completed several proficiency and reading skills pretest and posttest and used the iRead system for 6 months. Results showed that all learners made progress in reading skills, but no significant differences were found between the two sequences in relation to the development of reading skills. It was also shown that adaptivity works best if it leads to increase in the number of games per feature. Results are discussed in the context of previous findings, and the role of adaptivity and sequencing is critically assessed.-
dc.format.extent19 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherWiley-
dc.relation.isformatofVersió publicada a: https://doi.org/10.1111/bjet.13131-
dc.relation.ispartofBritish Journal of Educational Technology, 2021, vol. 52, num. 5, p. 1898-1916-
dc.relation.urihttps://doi.org/10.1111/bjet.13131-
dc.rightscc by-nc-nd (c) Judit Serra & Roger Gilabert, 2021-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.sourceArticles publicats en revistes (Llengües i Literatures Modernes i Estudis Anglesos)-
dc.subject.classificationJocs seriosos-
dc.subject.classificationTests de lectura-
dc.subject.classificationEstratègies d'aprenentatge-
dc.subject.classificationEnsenyament de llengües estrangeres-
dc.subject.classificationAnglès-
dc.subject.otherSerious games-
dc.subject.otherReading tests-
dc.subject.otherLearning strategies-
dc.subject.otherForeign language teaching-
dc.subject.otherEnglish language-
dc.titleAlgorithmic versus teacher-led sequencing in a digital serious game and the development of second language reading fluency and accuracy-
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
dc.identifier.idgrec712769-
dc.date.updated2022-06-17T12:43:08Z-
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/731724/EU//iRead-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
Appears in Collections:Articles publicats en revistes (Llengües i Literatures Modernes i Estudis Anglesos)

Files in This Item:
File Description SizeFormat 
712769.pdf1.4 MBAdobe PDFView/Open


This item is licensed under a Creative Commons License Creative Commons