Please use this identifier to cite or link to this item: https://hdl.handle.net/2445/219707
Title: The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study
Author: Rosa Castillo, Antonio
García Pañella, Oscar
Roselló Novella, Alba
Maestre González, Elena
Pulpón Segura, Anna M.
Icart Isern, M. Teresa (Maria Teresa)
Solà Pola, Montserrat
Keywords: Ludificació
Ensenyament de la infermeria
Xarxes socials
Gamification
Nursing education
Social networks
Issue Date: Jul-2023
Publisher: Elsevier
Abstract: Background: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year. Results: After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion: Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game.
Note: Reproducció del document publicat a: https://doi.org/10.1016/j.nepr.2023.103656
It is part of: Nurse Education In Practice, 2023, vol. 70
URI: https://hdl.handle.net/2445/219707
Related resource: https://doi.org/10.1016/j.nepr.2023.103656
ISSN: 1471-5953
Appears in Collections:Articles publicats en revistes (Infermeria Fonamental i Clínica)

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