Please use this identifier to cite or link to this item:
https://hdl.handle.net/2445/219707
Title: | The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study |
Author: | Rosa Castillo, Antonio García Pañella, Oscar Roselló Novella, Alba Maestre González, Elena Pulpón Segura, Anna M. Icart Isern, M. Teresa (Maria Teresa) Solà Pola, Montserrat |
Keywords: | Ludificació Ensenyament de la infermeria Xarxes socials Gamification Nursing education Social networks |
Issue Date: | Jul-2023 |
Publisher: | Elsevier |
Abstract: | Background: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year. Results: After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion: Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game. |
Note: | Reproducció del document publicat a: https://doi.org/10.1016/j.nepr.2023.103656 |
It is part of: | Nurse Education In Practice, 2023, vol. 70 |
URI: | https://hdl.handle.net/2445/219707 |
Related resource: | https://doi.org/10.1016/j.nepr.2023.103656 |
ISSN: | 1471-5953 |
Appears in Collections: | Articles publicats en revistes (Infermeria Fonamental i Clínica) |
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