Please use this identifier to cite or link to this item: http://hdl.handle.net/2445/33304
Title: Beaming into the rat world: enabling real-time intereaction between rat and human each at their own scale
Author: Normand, Jean-Marie
Sánchez-Vives, María Victoria
Waechter, Christian
Giannopoulos, Elias
Grosswindhager, Bernhard
Spanlang, Bernhard
Guger, Christoph
Klinker, Gudrun
Srinivasan, Mandayam A.
Slater, Mel
Keywords: Realitat virtual
Virtual reality
Percepció visual
Rates (Animals de laboratori)
Observació (Psicologia)
Visual perception
Rats as laboratory animals
Observation (Psychology)
Issue Date: 31-Oct-2012
Publisher: Public Library of Science (PLoS)
Abstract: Immersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robotic device, and where typically participants have the sensation of being at the destination, with the ability to interact with entities there. In this paper, we show how to combine IVR and TO to allow a new class of application. The participant in the IVR is represented in the destination by a physical robot (TO) and simultaneously the remote place and entities within it are represented to the participant in the IVR. Hence, the IVR participant has a normal virtual reality experience, but where his or her actions and behaviour control the remote robot and can therefore have physical consequences. Here, we show how such a system can be deployed to allow a human and a rat to operate together, but the human interacting with the rat on a human scale, and the rat interacting with the human on the rat scale. The human is represented in a rat arena by a small robot that is slaved to the human"s movements, whereas the tracked rat is represented to the human in the virtual reality by a humanoid avatar. We describe the system and also a study that was designed to test whether humans can successfully play a game with the rat. The results show that the system functioned well and that the humans were able to interact with the rat to fulfil the tasks of the game. This system opens up the possibility of new applications in the life sciences involving participant observation of and interaction with animals but at human scale.
Note: Reproducció del document publicat a: http://dx.doi.org/10.1371/journal.pone.0048331
It is part of: PLoS One, 2012, vol. 7, num. 10, p. e48331
URI: http://hdl.handle.net/2445/33304
Related resource: http://dx.doi.org/10.1371/journal.pone.0048331
ISSN: 1932-6203
Appears in Collections:Publicacions de projectes de recerca finançats per la UE
Articles publicats en revistes (Cognició, Desenvolupament i Psicologia de l'Educació)
Articles publicats en revistes (Psicologia Clínica i Psicobiologia)

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