Please use this identifier to cite or link to this item: https://hdl.handle.net/2445/221238
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dc.contributor.authorFabré Mitjans, Noëlle-
dc.contributor.authorJiménez Valverde, Gregorio-
dc.contributor.authorGuimerà Ballesta, Gerard-
dc.contributor.authorCalafell, Genina-
dc.date.accessioned2025-05-27T14:23:46Z-
dc.date.available2025-05-27T14:23:46Z-
dc.date.issued2025-06-
dc.identifier.issn2076-3417-
dc.identifier.urihttps://hdl.handle.net/2445/221238-
dc.description.abstractIntegrating technology-enhanced gamification into teacher education can significantly foster motivation and reshape perceptions toward science learning. This mixed-methods case study explores how a 14-week course for preservice early childhood teachers, supported by the digital gamification platform FantasyClass and enriched with a cohesive narrative structure, impacted students’ motivation and attitudes towards science. The course featured structural gamification elements—such as experience points, digital collectibles, and team-based challenges—combined with immersive storytelling that contextualized scientific tasks within a fantasy adventure. Quantitative data from pre- and post-intervention surveys revealed statistically significant improvements in attitudes toward science and perceived teaching competence. Thematic analysis of qualitative feedback highlighted enhanced engagement, enjoyment, and relevance of science learning. These findings suggest that intelligent integration of gamified technologies and narrative design in science teacher initial training can address motivational barriers and foster positive emotional engagement. While context-specific, this study offers insights into how digital gamified learning environments can support the development of positive attitudes towards science among future early childhood educators.-
dc.format.extent20 p.-
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherMDPI-
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.3390/app15115961-
dc.relation.ispartofApplied Sciences, 2025, vol. 15, num.11, 5961-
dc.relation.urihttps://doi.org/10.3390/app15115961-
dc.rightscc-by (c) Fabre-Mitjans, N. et al., 2025-
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/-
dc.sourceArticles publicats en revistes (Educació Lingüística, Científica i Matemàtica)-
dc.subject.classificationMotivació en l'educació-
dc.subject.classificationTecnologia educativa-
dc.subject.classificationLudificació-
dc.subject.classificationFormació del professorat-
dc.subject.classificationEducació infantil-
dc.subject.otherMotivation in education-
dc.subject.otherEducational technology-
dc.subject.otherGamification-
dc.subject.otherTeacher training-
dc.subject.otherPreschool education-
dc.titleDigital Gamification to Foster Attitudes Toward Science in Early Childhood Teacher Education-
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
dc.identifier.idgrec758652-
dc.date.updated2025-05-27T14:23:46Z-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
Appears in Collections:Articles publicats en revistes (Educació Lingüística, Científica i Matemàtica)

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