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Please use this identifier to cite or link to this item: https://hdl.handle.net/2445/48109
Anàlisi, disseny i implementació del control d’un personatge en una demo en Unity3D
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Abstract
Throughout all my life I've been a big fan of playing games. Gradually my interest in the creation of these ones was increasing while playing I wondered how anyone could create such works of art. Be possible to enter a virtual world made by computer with many similarities to the real world fascinated me so much that I decided to investigate the development of video games and their creation.
Finally I decided to create a third person action game for computer. It's the kind of game with which I am most familiar. A game in which a warrior girl has to be handled in order to defeat the final boss of the level by the combination of physical attacks.
In this project I will focus on the design and full development of various objects in the game doing all the modeling and animation tasks necessary for the development of these. I also will implement all programming needed to interact with all the objects created previously.
In this document you will find all the necessary information about the development process of this game both graphic design objects and the programming of these objects.
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Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2013, Director: Oriol Pujol Vila
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VIDAL MARTÍNEZ, Álvaro. Anàlisi, disseny i implementació del control d’un personatge en una demo en Unity3D. [consulted: 14 of June of 2026]. Available at: https://hdl.handle.net/2445/48109