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Bachelor thesis

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memòria: cc-by-nc-sa (c) Albert Companys Rufián, 2016
Please use this identifier to cite or link to this item: https://hdl.handle.net/2445/102683

Monotorització de l’aprenentage en un joc seriós. Implementació de TinCan API

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It is well known that video games industry has achieved great success during XXI century so far. In this scenario, serious games appeared a few years ago with the purpose of delivering not only entertainment to the player, but also grant him the opportunity of learning in a more amusing and dynamic way. At this point, it is natural to wonder how can we record or evaluate this learning experiences. This project is a sequel from other two Final Grade Projects named ”Avaluació amb usuaris reals i millores al joc Virtual PC”by Francesc Lucio Subirachs and ”Joc seriós per a l’ensenyament de fonaments d’informàtica”by David Gómez Casas. The goal of this project is to endow the ”Virtual PC”game with the capability of recording its users learning experiences using the TinCan API specification. This recording of learners’ experiences provides the teacher with a dashboard tool to draw conclusions on how the game is being used, and what the students are actually learning.

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Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2016, Director: Inmaculada Rodríguez Santiago

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COMPANYS RUFIÁN, Albert. Monotorització de l’aprenentage en un joc seriós. Implementació de TinCan API. [consulted: 18 of June of 2026]. Available at: https://hdl.handle.net/2445/102683

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