DeportesUB: desarrollo de una aplicación para gestiones deportivas

dc.contributor.advisorCampello Román, Víctor Manuel
dc.contributor.authorRoldán Robles, Samuel
dc.date.accessioned2022-07-04T08:06:01Z
dc.date.available2022-07-04T08:06:01Z
dc.date.issued2022-01-24
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2022, Director: Víctor Manuel Campello Románca
dc.description.abstract[en] The world is changing, it is advancing, and more people have a mobile device at their fingertips. According to a study by the University of Barcelona, 95% of households have an Internet connection, with 99.5% being those who connect to the network through a mobile device [27]. That is why it makes no sense to create a sports infrastructure, be it sports centres or gyms, and not create an application for your users. There are plenty of examples that can be found or, in this case, not found. The University of Barcelona does not have an application for EsportsUB and I have personally been a victim of this need, having to access my reservations through a mobile device without the existence of an application for it, creating an unpleasant experience. That is the greatest motivation for the development of this final year project. Create a widespread application that offers various functionalities for the management of any type of sports infrastructure, without forgetting the personal motivation to develop an application. The main objectives are the creation of an application that allows to reserve a track giving the user the choice of sport, track, time, day, and people who will participate. Since we allow to create, it is necessary to give the option to delete a reservation, so it is added as one of the main objectives. On the other hand, the user must have the possibility of signing up for a tournament or activity that is going to take place. However, during the development of the project, specifically during market learning, a common deficiency has been glimpsed in all of them, the lack of accessibility for people with disabilities. That is why, accessibility became a key element in the development of the application, thus generating an application different from most of those available on the market. The application has been developed using the Android Studio environment, with Kotlin as the program- ming language, Google Firebase as the database, with the “Design Thinking” methodology together with Nielsen heuristics and, finally, analysing the prototypes and designs through interviews with volunteers.ca
dc.format.extent64 p.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/2445/187240
dc.language.isospaca
dc.rightsmemòria: cc-nc-nd (c) Samuel Roldán Robles, 2022
dc.rightscodi: GPL (c) Samuel Roldán Robles, 2022
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.rights.urihttp://www.gnu.org/licenses/gpl-3.0.ca.html*
dc.sourceTreballs Finals de Grau (TFG) - Enginyeria Informàtica
dc.subject.classificationAplicacions mòbilsca
dc.subject.classificationInstal·lacions esportivesca
dc.subject.classificationProgramarica
dc.subject.classificationTreballs de fi de grauca
dc.subject.classificationUsabilitat (Disseny de sistemes)ca
dc.subject.classificationDesenvolupament de programari d'aplicacióca
dc.subject.otherMobile appsen
dc.subject.otherSports facilitiesen
dc.subject.otherComputer softwareen
dc.subject.otherUser-centered system designen
dc.subject.otherDevelopment of application softwareen
dc.subject.otherBachelor's thesesen
dc.titleDeportesUB: desarrollo de una aplicación para gestiones deportivasca
dc.typeinfo:eu-repo/semantics/bachelorThesisca

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