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Si us plau utilitzeu sempre aquest identificador per citar o enllaçar aquest document: https://hdl.handle.net/2445/54284
Construeix el teu propi joc de mòbil amb visió per ordinador!
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Few years ago the computer vision was relegated to research, education and industry areas, but in
recent years it has been approaching to the common user. Some new technological developments
such as the Microsoft Kinect sensor, the Android smartphones unlocking system through facial
recognition or the capacity to read road signs that were introduced in some new car are some
examples of the introduction of the computer vision into the daily routine of the common user. This
project aims to contribute to this introduction of the computer vision by developing a mobile
application for the mobile operating system Android using computer vision. The main objective of this
application is to create a platform game where the user can draw on paper the desired screen
beforehand, then make photography and finally play it on his mobile device. The application uses
latest software such as the development environment and language Processing and the development
environment Eclipse.
The game performance begins with the user drawing the desired screen on a piece of paper and
using different colours to identify the different game concepts such as walls and floor, the starting
point for the player in the game, the final position where the game ends and some obstacles that can
kill the player. Then the user takes a picture of the drawn screen with the device camera and the
picture is processed. After that the system analyzes the colours painted by the user throughout the
HSV colour model in order to interpret what kind of game element is each colour and the location of
each element. These saved locations create a new game screen placing the elements where the user
has indicated in his paper and finally the user can play his own screen.
This project uses the Java programming language and the Eclipse environment with the plugging
ADT (Android Developer Tools) to develop all the code for the image processing and the colour
identification of the elements of the game. It has uses language and environment Processing to
develop all the construction and the generation of the game based on the picture taken by the user.
Descripció
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2014, Director: Lluís Garrido Ostermann
Matèries (anglès)
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Citació
MUÑOZ HIGUERO, Víctor. Construeix el teu propi joc de mòbil amb visió per ordinador!. [consulta: 28 de gener de 2026]. [Disponible a: https://hdl.handle.net/2445/54284]