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Treball de fi de grau

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memòria: cc-by-sa (c) Sergi García Trancoso, 2013
Si us plau utilitzeu sempre aquest identificador per citar o enllaçar aquest document: https://hdl.handle.net/2445/34536

Ray casting de volum: CPU vs GPU

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The motivation of this project is to provide interactive displays of volumetric data captured from medical devices. In this project we analyze two strategies based on Ray Casting algorithm: the classic approach in the CPU and optimized approach on the GPU in order to study and analyze the various costs both in computational times. We propose a validation system that displays the results of both the CPU and the GPU so that they can be compared visually and computationally. Moreover, we want to go further and show the results in different ways, such as by using Look up Tables, the use of models with display lighting in the scene, such as Phong Blinn methods or other kind of projection like MIP (Maximum Intensity Projection). This involves the analysis, design and implementation of application able to visualize volumetric data in space, bearing in mind that we want to compare results of the CPU with the GPU.

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Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2013, Director: Anna Puig Puig

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Citació

GARCÍA TRANCOSO, Sergi. Ray casting de volum: CPU vs GPU. [consulta: 29 de gener de 2026]. [Disponible a: https://hdl.handle.net/2445/34536]

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