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memòria: cc-by-nc-sa (c) Rafael Arquero Gimeno, 2018
Si us plau utilitzeu sempre aquest identificador per citar o enllaçar aquest document: https://hdl.handle.net/2445/130477

PixelCanvas.io: creación de un juego colaborativo masivo en línea

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[en] On April 1, 2017, on the occasion of the April Fools' Reddit (one of the most popular websites on the Internet) launches /r/place: a blank canvas that their users could edit by changing the color of a pixel every 5 minutes from a 16-colors palette. At the end of this collaborative art experiment that lasted 72 hours, several websites immediately appeared that recreated the same dynamic, including PixelCanvas.io, which offers an eternal canvas of 2,000,000 x 2,000,000 pixels, anonymity and variable waiting times. Of all the clones that have emerged, this is the most successful: as of today, 40,000,000 users have placed a pixel, the page has achieved at its peak in the Top 6,000 of Alexa and appear in the Top 100 of Brazil and Mexico. This work explains the creation by me of PixelCanvas.io, the infrastructure that makes its operation possible, the technical solutions to the problems caused by success and all the source code of the project.

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Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2018, Director: Maite López Sánchez

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ARQUERO GIMENO, Rafael. PixelCanvas.io: creación de un juego colaborativo masivo en línea. [consulta: 25 de febrer de 2026]. [Disponible a: https://hdl.handle.net/2445/130477]

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